My Workflows

Shader Graphs & Code


Color customizable animated tree workflow

Blender —> Unity

Modeling and smooth shading the tree in Blender

Unity Shader Graph

Animates and gradient shades the leaves

The grass is made the same way with a modified version of the leaf shader to accomodate for the changes in shape, animation style and gradient.

Fire VFX

Using “Over Life” blocks allows me to control how the particles change with time. I am able to make the flames smaller over time with a curve graph, and I am able to make them grow orange and fade away with a HDR gradient,

Unity

Creating the visual effects asset in Unity 

Unity VFX Graph

Animates and gradient shades the fire

Because these particles are spawned using GPU I can get away with a higher spawn rate.

Multiplying Delta Time and float allows me to control the speed increase independently from the frame rate.