My Workflows
Shader Graphs & Code
Color customizable animated tree workflow
Blender —> Unity
Modeling and smooth shading the tree in Blender
Unity Shader Graph
Animates and gradient shades the leaves
The grass is made the same way with a modified version of the leaf shader to accomodate for the changes in shape, animation style and gradient.
Fire VFX
Using “Over Life” blocks allows me to control how the particles change with time. I am able to make the flames smaller over time with a curve graph, and I am able to make them grow orange and fade away with a HDR gradient,
Unity
Creating the visual effects asset in Unity
Unity VFX Graph
Animates and gradient shades the fire
Because these particles are spawned using GPU I can get away with a higher spawn rate.
Multiplying Delta Time and float allows me to control the speed increase independently from the frame rate.