Visit my Github to view my projects!

Sierra 1847

(In Progress)

Sierra is a 100% self made indie horror game that tells the real life story of the 1846-1847 Donner party. All assets, shaders, and C# scripts are entirely self-made. Alike to my other projects, Sierra was created using Unity. You can view the project process using my github link accessible via the icon above.

Albatross

Created 2023

Albatross is a game level I prototyped, programmed and developed alone for one of my classes at Miami University. Albatross proposed a new challenge to me as it was my very first experience working both with Unity and C#. I feel the work demonstrates my ability to adapt to new technologies. Pre-existing assets from the Unity Asset Store allowed me to develop the unique landscape in a 5 month timeframe. 

Dumpster Baby

Created 2023- 2025

Dumpster baby is a 3D game built to share the perspective of LBGTQ+ youth struggling with homelessness and the success story of overcoming it. Dumpster Baby was a capstone project I produced with fellow group members Angel Hardy, Sam Bowsher, Joseph Arnold and Tommy Bozzelli. As the lead 3D artist I worked to develop a distinct art style with visually appealing models to bring the story to life. I created many of the 3D assets and all trees, bushes, rocks, mushrooms grass and flowers. You can find the workflow behind these assets in the “My Workflows” tab. 

Strange Tower

Created 2024

Strange Tower was a group project for my second indie game development class. I was one of three artists working on Strange Tower and was able to design and model my own level, enemies and weapons and props. Miximo allowed me to animate my enemies in a timely manner and allowed me to focus on the details of my models. 

Instruments of War 2024

Instruments of War is one of many 3D Unity games I helped produce at Miami University. Built for an advanced game design class, group members and I worked to design weapons, utilize motion capture, code unique interactions and build a one of a kind experience.